Celebrating Failure

One time that I had failed recently, before starting ClassroomSync, I devised a get-rich-quick idea of creating a Communism rendition of Monopoly and funding it through KickStarter. I had designed many of the drawings by spending tens of hours mindlessly drawing on my computer but still borrowed many game play aspects from the base game. There was also a website that prints and even distributes board games that people make. I believed that I would only need to make the game and post it and buyers would come running towards me begging to take the product from my hands. For those that don't know, KickStarting a project is many many times harder than simply creating a product and then posting the project. I thought that I would be able to do this and not spend any money on advertising or any other out-of-pocket expenses before the project launched.  Reality set in about a week into the KickStarter having launched, with a total sales of $235 of our $10,000 goal, we were miles away from closing.
Looking back, I realize how naive I was thinking about how little work I would need to put into making money. I feel that this failure taught me a lesson that I wouldn't have learned otherwise, that a product must go above and beyond the scope of duty and that initial investments would most likely always be worth it.  This failure also has taught me many other things things such as drive, passion and perseverance for my main venture that I might've taken for granted otherwise.

Comments

  1. Collin, I completely understand where you’re coming from in regards to the KickStarter. From personal experience with GoFundMe, I thought the process would be easy, but quickly found out that KickStarter required a lot more work and dedication. Not only do you need designs and prototypes, most products on there have professional advertisements and promotions as well as several endorsements and reviews by non-biased parties who have tried the products.

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